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Adds the DropItem mechanic Fixes delayBeforePlay or repeatInterval causing errors Fixes changing spread bounds not working since 4.0.0 recode.
delayBeforePlay
repeatInterval
Hotfix consumables not working in 4.0.0 recode Consumables are now a bit smarter... They can work with durability, and handle shooting a bit smarter behind the scenes The WeaponShootEvent may now fire with a null projectile Let WeaponReloadEvent be cancellable The event is cancelled if the gun is already full, or if the reload duration is set to 0 Fix misc issues with Reload cancellation. Weapon reloading is now automatically cancelled more often when dequipping weapons.
Fix vector providers causing serialization errors Performance improvements in the ShootLocationChooser
ShootLocationChooser
Fix WeaponMechanicsCosmetics block damage ignoring WorldGuard flags Fix EntityType parsing not supporting tags Fix BlockType parsing not supporting tags
Fix the new WeaponRecoilEvent causing errors in console when used with WeaponMechanicsPlus
WeaponRecoilEvent
Dropped support for anything below 1.21.4 Added 1.21.4 support New Recoil system This works off of "forces" instead of static increments The experience is much smoother, and prevents infinite climb Mimics how AAA FPS handle recoil New Durability system Works off of the durability item component now Shows durability bar Automatically removes durability from the weapon after shooting Dropped support for ProtocolLib... Use PacketEvents instead. Here is an example of that new Recoil system: YAML: Recoil: Mean_X: 0.3 # Slight horizontal pull Mean_Y: 1.6 # Stronger vertical recoil Variance_X: 0.3 # Some randomness left/right Variance_Y: 0.3 # Some randomness up/down Speed: 3.0 # Fairly snappy kick Damping: 0.1 # Prevents infinite climb Damping_Recovery: 0.15 # Steady recover toward center Smoothing: 0.4 # Smooth out big jolts Max_Accumulation: 15.0 # Caps max climb
Recoil: Mean_X: 0.3 # Slight horizontal pull Mean_Y: 1.6 # Stronger vertical recoil Variance_X: 0.3 # Some randomness left/right Variance_Y: 0.3 # Some randomness up/down Speed: 3.0 # Fairly snappy kick Damping: 0.1 # Prevents infinite climb Damping_Recovery: 0.15 # Steady recover toward center Smoothing: 0.4 # Smooth out big jolts Max_Accumulation: 15.0 # Caps max climb