ZombieRounds
Customise you game experience by specifying what powerups should appear on the map as well as custom enabling of special rounds (Wolves, Elite Piglin Guard or Warden).

Introduces a new powerup, called Iron Up, which provides Iron Golems that help defeat enemies for 30 seconds. The higher the round the more spawn in.

Possible Powerups:

MAX_AMMO - Restocks your ammo.
INSTA_KILL - One shot kill.
KABOOM - Wipes out your opponents instantly. Receive 400 points extra.
DOUBLE_POINTS - Doubles your kill points. Kaboom points also will be doubled if held.
BARBEQUE - Restocks your Steak.
MINIFY - Shrinks you down into fitting into 1x1 holes.
DEATH_MACHINE - Spawns a weapon from WeaponMechanics called DeathMachine.
IRON_UP - Spawns Iron Golems that help defeat enemies.

See example YML:

YAML:
lobby:
  enabledPowerups:
    - MAX_AMMO
    - INSTA_KILL
    - KABOOM
    - DOUBLE_POINTS
    - DEATH_MACHINE
specialRounds:
  WOLF:
    Enabled: true
    Frequency: 5
    Money_On_Completion: 2500
    Reward: IRON_UP
  ELITE_PIGLIN:
    Enabled: true
    Frequency: 10
    Money_On_Completion: 5000
    Reward: MAX_AMMO
  WARDEN:
    Enabled: true
    Frequency: 15
    Money_On_Completion: 10000
    Reward: MAX_AMMO
Fixes an issue with the Combat_Knife when obtaining Max Ammo. I suspect this bug will rear its head again in the future, so will code up a more specific solution.

Finally stops points from being acquired from mob kills outside of game and stops powerups being spawned outside of game.

Throwing_Knife is rewarded for completing each round.
Fixes a couple of bugs that were affecting vanilla events outside of the game mode.