Recoil:
Mean_X: 0.3 # Slight horizontal pull
Mean_Y: 1.6 # Stronger vertical recoil
Variance_X: 0.3 # Some randomness left/right
Variance_Y: 0.3 # Some randomness up/down
Speed: 3.0 # Fairly snappy kick
Damping: 0.1 # Prevents infinite climb
Damping_Recovery: 0.15 # Steady recover toward center
Smoothing: 0.4 # Smooth out big jolts
Max_Accumulation: 15.0 # Caps max climb