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Item_Model support in item serializer Fix /wm reload issues
Item_Model
/wm reload
fix reload instability
See full changelog here worldguard fixes 1.21.8 support
See full changelog here Projectile config rework See full changes here Basically, removed redundancy YAML: # OLD CONFIG shotgun: Projectile: Projectile_Settings: Type: "EGG" ... # NEW CONFIG shotgun_projectile: Projectile_Settings: Type: "EGG" ...
# OLD CONFIG shotgun: Projectile: Projectile_Settings: Type: "EGG" ... # NEW CONFIG shotgun_projectile: Projectile_Settings: Type: "EGG" ...
Adds the DropItem mechanic Fixes delayBeforePlay or repeatInterval causing errors Fixes changing spread bounds not working since 4.0.0 recode.
delayBeforePlay
repeatInterval
Hotfix consumables not working in 4.0.0 recode Consumables are now a bit smarter... They can work with durability, and handle shooting a bit smarter behind the scenes The WeaponShootEvent may now fire with a null projectile Let WeaponReloadEvent be cancellable The event is cancelled if the gun is already full, or if the reload duration is set to 0 Fix misc issues with Reload cancellation. Weapon reloading is now automatically cancelled more often when dequipping weapons.
Fix vector providers causing serialization errors Performance improvements in the ShootLocationChooser
ShootLocationChooser
Fix WeaponMechanicsCosmetics block damage ignoring WorldGuard flags Fix EntityType parsing not supporting tags Fix BlockType parsing not supporting tags
Fix the new WeaponRecoilEvent causing errors in console when used with WeaponMechanicsPlus
WeaponRecoilEvent